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Game Theory |
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Studying through applying mathematical models how people interact and make decisions. Explanation of Game Theory of Von Neumann, Morgenstern, and Nash. |
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What is Game Theory? DescriptionGame Theory is a special branch of mathematics which has been developed for studying decision-making in complex circumstances. Game theory tries to predict outcomes based on interactive models in which the decisions of each party affect the decisions of the other parties. The meaning of "Game" here is: a move by one player will result in moves by others. The idea historically dates back to the Talmud and Sun Tzu's writings. However, the contemporary codification is attributed to John von Neumann and Oskar Morgenstern. They published the Theory of Games and Economic Behavior in 1944. In the early 1950s, John Nash generalized their results and provided the basis of the modern field of Game Theory. A rapid rise in theoretical developments led to the founding of the first academic magazine devoted to the field by Oskar Morgenstern in 1972. Few corporations nowadays think about their strategy without adding some game theory models or game elements into their strategy process.
Game theory can be defined as the study of how people interact and make decisions. This broad definition applies to most of the social sciences, but game theory applies mathematical models to this interaction under the assumption that each person's behavior impacts the well-being of all other participants in the game. These models are often quite simplified abstractions of real-world interactions. While many game theorists certainly enjoy playing games, a "game" is an abstract representation of many serious situations and has a serious purpose.
Usage of Game Theory. Applications
Assumptions in Game TheoryA major issue with game theory is: it is necessary to make assumptions. Any model of the real world must make assumptions that simplify the reality, because the real world is too complex to analyze with any precision. There is a constant tradeoff between realism and the technical capability to solve problems. Even if one could write down a model that accurately describes how people make decisions in general, no amount of computers would be able to calculate it. What assumptions are made normally? The usual assumptions are:
These assumptions take many mathematical forms, from very strong (and likely unrealistic) towards much weaker forms in the study of behavioral game theory. Experimental economics examines the validity of these assumptions by seeing how real people act in controlled environments.
Example of Game TheoryThe most widely known example of game theory is probably the Prisoner's Dilemma: A zero-sum game cooperation game that got its name from the following hypothetical situation: imagine two criminals arrested under the suspicion of having committed a crime together. However, the police does not have sufficient proof to have them convicted. The two prisoners are being isolated from each other, and the police offers each of them a deal: the person that offers evidence against the other one will be freed. If none of them accepts the offer, they are in fact cooperating against the police, and both of them will get only a small punishment because of lack of proof. They will both win. However, if one person betrays the other, by confessing to the police, he will gain more, since he is freed. The one who remained silent, on the other hand, will receive the full punishment, since he did not help the police, and there is sufficient proof. If both betray, both will be punished, but less severely than if they had refused to talk. The dilemma resides in the fact that each prisoner has a choice between only two options. But they can not make a good decision, without knowing what the other person will do.
Game Theory Special Interest Group
Game Theory ForumGame Theory Education & Events
Compare with: Business Simulation | System Dynamics | Chaos Theory | Benchmarking | Strategic Risk Management | Brainstorming | Six Thinking Hats | Force Field Analysis | Exponential Smoothing | Scenario Planning | Delphi Method | Analogical Strategic Reasoning | Dialectical Inquiry | Theory of Constraints | Operations Research | The Value Net, Co-opetition
Return to Management Hub: Decision-making & Valuation | Finance & Investing | Strategy | Supply Chain & Quality
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| ● Sekar Vedaraman (India) | Game Theory and Strategy | "The Right Game: Use Game Theory to Shape Strategy by Adam M. Brandenburger and Barry J. Nalebuff HBR - July August 1995." |
| ● Y Kerbelker (S Africa) | Game Theory | "Please read the book: "Game Changer" by A G Lafley (chairman and CEO of Procter & gamble) and Ram Charam (Coauther of the New York Times bestseller Execution) 2008 First Edition ISBN 978-0-307-38173-6 Published in US by Crown Business." |
| ● Ian Sutherland (UK) | Rational or not | "As I understand it, game theory persumes that players on the same side have the same motivation. In business this is rarely true and often it is hard to find anything other than a superficial commonality of purpose. Instead there is a great tendency in this world of short term views for each person to promote their own personal agenda, often at the expense of the greater good. This may what was meant by the comment that not all behaviour is rational. I would argue that it is usually rational in the framework used by the individual, but that there is rarely a similar "framework" for the group or business. This means look at the individuals if you want to truly understand. Or as is often said in my field "follow the money!"" |
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| ● Mary (USA) | Assumption of Utility | "Indeed Ian, another game theory assumption is that all participants are motivated inherently to maximize their utility (economic measure of desired outcomes). Von Neumann and Morgenstern understood this distinction; to accommodate all players, whatever their goals, they constructed a theory of utility. They began by listing certain axioms that they thought all rational decision makers would follow (for example, if a person likes tea better than coffee, and coffee better than milk, then that person should like tea better than milk). They then proved that it was possible to define a utility function for such decision makers that would reflect their preferences." | |
| ● (Netherlands) | Utility variations | "Note that there could be conflicting group and individual utilities and short-term and long-term utilities." | |
| ● srikanth (India) | Business is a NON-zero sum game | "I think the definition of "ZERO SUM GAME" by Ryan is slightly wrong. A "ZERO SUM GAME " is a game in which the total of all the gains and losses is zero and not the total benefits of all players in the game. So in a real market scenario, when one player tries to gain (the player could be a STAR OR A CASH COW as the case may be), it has to be at the expense of another player. The case varies if the players are competing in different domains and these players are not on the same page. A "NON ZERO SUM GAME" is a different concept, where players are all benefitting from a situation without cutting each other. All real-life business situations are NON ZERO SUM GAMES. Any differences of opinion are always welcome!" |
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| ● Richard D. Cushing (USA) | Free Market Exchanges | "I would add to and extend srikanth's (India) statement to say this: All real-life business exchanges in a free market are non zero-sum games. The assumption in a "free market" exchange is that none of the participants in the exchange are employing fraud or coercion to effect the outcome of the exchange." | |
| ● Gillion Utens (The Netherlands) | Game Theory literature | "Recommended literature on this subject: Robert Axelrod - The evolution of cooperation (1981). Or watch the BBC documentary "Nice guys finish first" on YouTube (Richard Dawkins 1987)." | |
| ● Bas (Netherlands) | Differentiation | "As was said in the article, this is just a simplification. In the real world, no two consumers are the same. Companies can differentiate on hundreds of details and change the mental image that consumers have of a company or product. Therefore, one company's gain does not necessarily mean another companies loss." |
| ● Kim Warren (UK) | Game theory article by Nalebuff | "BTW - the S+B article mentioned may not be easy to find, so here's a link." |